

- HOW LONG IS RATCHET AND CLANK A CRACK IN TIME HOW TO
- HOW LONG IS RATCHET AND CLANK A CRACK IN TIME FULL
No high priority items were discovered under the scope of this usability review Low – An issue with a secondary feature that is not persistent or difficult to overcome but may affect players’ opinion of the game. Medium – An issue that may be persistent or difficult to overcome but will not prevent progress. Issues regarding real-world currency or in-game equivalents are always a high priority. High – A persistent and/or difficult to overcome issue with a core feature that will severely impact progress. Issues have been prioritized based on the anticipated impact on the player’s experience, based on an adapted version of the userfocus decision tree. Usability reviews are not a replacement for playtesting or quality assurance testing and therefore should be used in combination with other methods to provide a complete understanding of the player experience.
HOW LONG IS RATCHET AND CLANK A CRACK IN TIME HOW TO

Does a player know what they have to do?.The result is a list of usability issues that real players may have with the game.The review has been conducted using usability principles and best practices.The game has been reviewed to anticipate potential issues players may encounter.Platform: PlayStation Network, streaming over an Ethernet connection via a PlayStation 4 console.Stage: retail release, 2009 (no version number available).This game was experienced under the following conditions: Nobody associated with the development or publication of the game was contacted or consulted with in any way. This review was conducted and packaged by a single player. Identify usability issues that will prevent players from experiencing the game as intended.Objectives, Considerations, & Method ObjectivesĪssess the usability of the first two sectors of Ratchet & Clank Future: A Crack in Time
HOW LONG IS RATCHET AND CLANK A CRACK IN TIME FULL
Slideshow: The full presentation can be viewed using this direct link.Flat text: The full presentation can read in a flat (non-slides) layout below.Ross, can be viewed using this YouTube link. Video presentation (recommended method): The full presentation, presented by Caleb J.This usability review can be accessed in several ways: This is a usability review of Ratchet & Clank Future: A Crack in Time conducted by Caleb J.
